Game infrastructure · Hong Kong

Game economies,
engineered.

Shizhuo gives studios the backend their designers keep asking for: a live economy engine, season passes that ship in an afternoon, multi-currency checkout, and retention data you can actually act on — behind one SDK.

14-day sandbox · no card · live in one sprint

Player retention after live-ops tuning

Cohort of 1.2M installs · rolling 90 days

  • Tuned with Shizhuo
  • Studio baseline
Day-30 player retention, Shizhuo-tuned versus studio baseline Retention falls from 52 percent on day one to 22 percent on day thirty when tuned with Shizhuo, compared with 44 percent to 9 percent on the studio baseline. 60% 40% 20% 0% D1 D3 D7 D14 D30 22% 9%
  • ARPDAU $0.42 +31% after tuning
  • Payer conversion 4.8% +1.6 pts quarter over quarter
  • Live events / month 120+ shipped without a client patch
Titles live
90+
Monthly players served
46M
Economy writes per second
180K
Payout markets
38
Members of the Shizhuo team reviewing game telemetry on screen in the Kwun Tong studio

About Shizhuo

Built by people who have shipped games

Shizhuo Hong Kong Technology Limited was founded in Kwun Tong by engineers and economy designers who spent a decade inside live mobile titles. We had rebuilt the same currency ledger, the same store service and the same retention dashboard at three different studios. So we built it once, properly, and made it a product.

Today we sit underneath free-to-play RPGs, casual puzzle titles and mid-core strategy games across Greater China, Southeast Asia and the Middle East. Studios keep their client, their art and their design voice. We take the ledger, the storefront, the entitlements and the numbers that tell you whether last weekend's event actually worked.

  • Hong Kong entity, regional data residency options
  • Engine-agnostic — Unity, Unreal, Godot and custom clients
  • Economy designers on the support rota, not only engineers

The platform

Four services. One SDK. No bespoke backend.

Adopt the whole stack or a single service. Everything speaks the same player identity, so a purchase in the store lands in the ledger and shows up in analytics the same second.

Economy Engine

An append-only ledger for soft currency, hard currency and event tokens. Atomic grants, sinks and refunds with idempotency keys, so a retried request never double-mints gems. Balance reads answer in single-digit milliseconds at the edge.

  • Multi-currency ledger
  • Sink & source audit trail
  • Rollback windows

Live-Ops Console

Season passes, limited banners, login streaks and flash bundles as configuration rather than client builds. Schedule by player timezone, target by cohort, and roll back a bad event in one click without waiting on store review.

  • Remote config & feature flags
  • Cohort targeting
  • A/B tested offers

Payments & Wallet

One checkout surface over App Store, Google Play and regional web payment rails, with receipt validation, chargeback handling and entitlement delivery built in. Local pricing ladders per market, tax handled at the edge of the transaction.

  • Receipt validation
  • Regional price ladders
  • Fraud & refund rules

Player Analytics

Retention curves, funnel drop-off, currency inflation and whale concentration — computed on the same events that drive the economy, so finance and design stop arguing about which dashboard is right. Export to your warehouse whenever you want it.

  • Cohort retention
  • Currency inflation alerts
  • Warehouse export
Abstract texture representing a global game launch rollout

For studios

From soft launch to global scale without a rewrite

A soft launch in one market and a worldwide release are the same integration on Shizhuo. You change configuration, not architecture — the ledger, the store and the entitlement service already assume many currencies, many regions and seasonal load spikes.

  • Sandbox and production environments per title
  • Load tested against launch-day and event-day spikes
  • Server-authoritative entitlements that resist client tampering
  • Migration tooling to import an existing player and currency base
Talk to us about your title

For developers

Read the docs, grant a reward, go to lunch

Typed SDKs for Unity, Unreal and Node, plus a plain REST and gRPC surface when you would rather not take a dependency. Every write is idempotent, every response carries a request id, and the sandbox mirrors production semantics including failure modes.

  • Idempotency keys on every mutating call
  • Webhooks with signed payloads and replay
  • OpenAPI schema, seeded sandbox and local emulator
  • Status page, changelog and versioned endpoints
import { Shizhuo } from "@shizhuo/game-sdk";

const sdk = await Shizhuo.init({
  gameId: "gid_9f2c",
  region: "ap-hongkong"
});

// Server-authoritative reward, safe to retry
await sdk.economy.grant({
  playerId: player.id,
  currency: "gems",
  amount: 250,
  reason: "season_pass_tier_12",
  idempotencyKey: `${player.id}:s4:t12`
});

const funnel = await sdk.analytics.retention({
  cohort: "2026-08-install",
  days: [1, 7, 30]
});

Your next event could ship on Shizhuo

Send us your title and your current economy pain. We will come back with an integration sketch, a sandbox and an honest view of what the first sprint looks like.

Request a demo

Contact

Let us talk about your game

Studio enquiries, integration questions and partnership proposals all reach the same inbox, and an engineer reads it. We reply within one business day Hong Kong time.

Studio
RM.502, New City Centre, 2 Lei Yue Mun Road, Kwun Tong, Hong Kong
Hours
Monday to Friday, 10:00 — 19:00 (GMT+8)